Tempat terbatas, segera daftarkan diri anda sebelum kuota penuh, pembayaran harap melalui rekening resmi Sekolah Ciputra yaitu BCA No: 8620 169 669 a.n. Yayasan Ciputra Pendidikan
REGISTRATION

THE SCHEDULE

No.TimeAcaraTempatPIC
106:30 – 07.45RegistrationCiputra Hall FoyerCommittee
207.45 - 09.30Opening & Keynote Ciputra HallMartin Blackburn, Prof. Dr. Ir. Denny Bernardus K.W., MM.
309:30 – 10:15BreakCiputra Hall FoyerCommittee
410:15 – 11.15Session 1Class Rooms + IE HubWorkshop Facilitators
511.15 - 12.15Session 2Class Rooms + IE HubWorkshop Facilitators
612.15 - 13.15Lunch timeCanteenCommittee
713.15 - 14.15Keynote + ClosingCiputra HallKeynote + Gatut Samuel

KEY NOTE SESSION

CULTIVATING CURIOSITY
Fostering Innovation in Education

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Title (Ascending)
 
Description (Ascending)
Session 
Facilitator 
Language 
Room 
Max. Participant 
Participant 
[Collapse]Title: Action Learning: Transforming Students Through Community Engagement (SMA)
 [Collapse]Description: The aim of this workshop is to equip educators with the understanding and practical strategies to design and implement impactful service projects rooted in Action Learning principles. We will explore how thoughtfully structured community engagement can move students beyond passive knowledge acquisition to active problem-solving, critical reflection, and the development of crucial life skills such as collaboration, communication, and empathy.
  Session 1RIA CANDRA ISAWATIBilingualD-307153
  Session 2RIA CANDRA ISAWATIBilingualD-307150
[Collapse]Title: AI and Creative Process (SD-SMA)
 [Collapse]Description: Learn practical ways to use AI tools in your art and design teaching to enhance your creative process and your students' artwork. This workshop explores AI for inspiration, experimentation, refinement, and concept development.
  Session 1HASPRITA RESTIABilingualD-201150
  Session 2HASPRITA RESTIABilingualD-201153
[Collapse]Title: Applying Design Thinking in the Classroom (SMA)
 [Collapse]Description: Led by an experienced Design Technology educator, this workshop explores how design thinking can transform teaching and learning across subject areas. Participants will gain a deep understanding of the essence and objectives of design thinking, from empathy-driven problem-solving to iterative prototyping. Through engaging discussions and hands-on activities, educators will explore diverse approaches and practical tools to seamlessly integrate design thinking into their curriculum—fostering creativity, critical thinking, and real-world application in students. Whether in STEM, humanities, or the arts, this workshop equips teachers with actionable strategies to cultivate innovation and problem-solving mindsets in their classrooms.
  Session 1ADAM BACHMEYERBilingualD-202201
  Session 2TAHTA AKSABilingualD-202200
[Collapse]Title: Concept-Based Learning and Assessment in PHE (SMP-SMA)
 [Collapse]Description: This presentation explores how the Middle Years Programme (MYP) approaches Physical and Health Education (PHE) through concept-based learning and criterion-related assessment. Instead of focusing only on physical skills, students engage with big ideas such as identity, balance, and communication through physical activities. Teachers assess students not just on performance, but also on planning, understanding, and reflection—helping them grow as thinkers, teammates, and active individuals.
  Session 1AULIA SAYYID MBilingualD-308290
  Session 2DEDY SULISTYOBilingualD-308291
[Collapse]Title: Design Lab: Where Art Meets Science (SD)
 [Collapse]Description: To empower teachers with a hands-on activity that models how design thinking can integrate science and art to foster creativity, problem-solving, and cross-disciplinary understanding in grades 4–6 (Elementary students)
  Session 1AMBAR LISTIOWATIBilingualD-203200
  Session 2DENDY ROSSA TRIYANTARABilingualD-203200
[Collapse]Title: Design Thinking - User Centre Approach to Library Design and Programme Discovery (SD-SMA)
 [Collapse]Description: What professional approaches are necessary to operate the Learning Resource Center in a manner that fosters its trust and dependability as the school's learning resource?
  Session 1AMELIA MARIHESYAIndonesiaD-204200
  Session 2AMELIA NOVIASTUTIIndonesiaD-204200
[Collapse]Title: Design Thinking untuk Anak: Inovasi dari Ruang Kelas ke Dunia Nyata (SD)
 [Collapse]Description: Sesi ini membahas bagaimana proses design thinking dapat diterapkan dalam pembelajaran sehari-hari di tingkat sekolah dasar. Dengan pendekatan yang sederhana dan menyenangkan, peserta akan melihat bagaimana siswa dapat mengidentifikasi masalah, berempati, dan menciptakan solusi nyata. Contoh konkret dari PYP Exhibition siswa kelas 6 akan ditampilkan sebagai bukti nyata kreativitas dan aksi siswa melalui proses ini.
  Session 1BENEDICTO IVAN GUMALAIndonesiaD-205200
  Session 2ASRI SAYEKTI PALUPIIndonesiaD-205200
[Collapse]Title: Designing Learning Through Inquiry and Environment: Collaborative Strategies (SD)
 [Collapse]Description: his school-to-school workshop brings educators to explore innovative, student-centered approaches to teaching and learning. The workshop focuses on the learning environment as the third teacher, intentional classroom design, and meaningful inquiry-based learning. Through shared experiences, reflective discussions, and interactive engagements, teachers will deepen their understanding of how to create flexible, inclusive, and purposeful learning spaces that empower student voice, choice, and agency.
  Session 1HESTYA UTAMIBilingualD-207200
  Session 2YULITA KURNIA P.BilingualD-207200
[Collapse]Title: Early Identification and Support for At-Risk Students (SD-SMA)
 [Collapse]Description: In every school, some students show early signs of struggle—whether academically, emotionally, socially, or behaviorally. The sooner we notice, the better we can support them before challenges grow into crises. This workshop equip participants with practical tools to recognize early warning signs, use a simple observation framework, and respond with effective initial support.
  Session 1MAGGIE SENGBilingualD-309200
  Session 2MAGGIE SENGBilingualD-309200
[Collapse]Title: Empowering Young Learners with Design Thinking (SD)
 [Collapse]Description: Teaching Design Thinking in elementary school involves guiding young learners through the Empathize, Define, Ideate, Prototype, and Test stages using age-appropriate activities that encourage them to understand user needs, clearly define problems, brainstorm creative solutions, build simple models, and gather feedback to refine their ideas, fostering essential skills like empathy, critical thinking, collaboration, and innovation in a fun and engaging way.
  Session 1MARGARETA ARDINIBilingualD-208200
  Session 2JULIE IKAYANTIBilingualD-208200
[Collapse]Title: Exploring AI Applications in the Language and Literature Learning (SMP-SMA)
 [Collapse]Description: This workshop explores the use and limitations of artificial intelligence in the teaching and learning of language and literature. Participants will be introduced to various AI tools that can assist in language, literary analysis, and creative writing. The session will also critically examine the ethical, cultural, and pedagogical boundaries of relying on AI technologies, emphasizing the importance of maintaining human interpretation and creativity in the study of literature. Through discussions and practical activities, the workshop aims to provide a balanced perspective on integrating AI responsibly in language and literary education.
  Session 1SULTON MA'ARIFBilingualD-209200
  Session 2YULIANA BOBEBilingualD-209200
[Collapse]Title: Mengulik Pembelajaran Visual Art Yang Menarik Berbasis Topik (SD)
 [Collapse]Description: Pembelajaran visual art adalah pembelajaran yang sangat lentur untuk dikolaborasikan dengan beberapa beberapa bidang studi lainnya dalam sebuah tema pembelajaran. Pembelajaran visual art bisa berkolaborasi dengan pelajaran matematika, IPA, IPS, Pendidikan Pancasila, Agama, dan bahasa Indonesia atau Inggris dalam sebuah karya visual yang bisa dimaknai secara beragam. Tentu saja pembelajaran ini akan sangat menarik dan sarat makna.
  Session 1YOSEF BUDI SUSETYABilingualD-211200
  Session 2DOMINIKUS DEFRIANTOBilingualD-211200
[Collapse]Title: One Stop, Best Fit: Streamlining University Guidance with Tech Tools (SMA)
 [Collapse]Description: Participants will learn how to design and use tech tools as a “one-stop shop” to organize university resources, application timelines, scholarships, and essential links—all in one place for students and parents. The session showcases a range of digital tools and strategies to help streamline communication, reduce stress, and empower students to make informed decisions about their future. Suitable for university & college counsellors (Guru BK SMA). Peserta akan belajar bagaimana merancang dan menggunakan berbagai jenis aplikasi sebagai “one-stop shop” untuk mengatur informasi seputar persiapan mendaftar ke universitas, semuanya dalam satu wadah yang mudah diakses oleh siswa dan orang tua. Sesi ini akan menampilkan berbagai alat digital dan strategi untuk menyederhanakan komunikasi, dan memberdayakan siswa dalam mengambil keputusan yang tepat terkait masa depan mereka. Sesi ini diperuntukkan untuk Guru BK SMA.
  Session 1THRESSYE NATALIA NAINUPUBilingualD-305200
  Session 2THRESSYE NATALIA NAINUPUBilingualD-305200
[Collapse]Title: Padlet for Interactivity & Engagement (SMP-SMA)
 [Collapse]Description: Want to empower your students to take ownership of their learning? This bilingual workshop is perfect for Indonesian educators teaching Language, Literature, or Humanities. We’ll explore how Padlet enhances interactivity and engagement in learning. With its AI integration, educators can create dynamic, student-centered environments that keep students excited about learning and help them understand content on a deeper level.
  Session 1DEWI NURAENI SETYAWANBilingualD-213120
  Session 2ANIK SETYAWARNIBilingualD-213120
[Collapse]Title: Playful Projects with Purpose: Applying Project-Based Learning in Early Years and Lower Primary (TK-SD)
 [Collapse]Description: This workshop explores how Project-Based Learning (PBL) can be meaningfully applied in early years and lower primary classrooms. Participants will learn how to design age-appropriate, inquiry-driven projects that nurture curiosity, creativity, and collaboration. Through real examples and practical strategies, educators will discover how to integrate learning areas, support developmental milestones, and foster student agency—even with our youngest learners.
  Session 1KENANG TANTRI LINTANG ANDARUBilingualD-216150
  Session 2RR. AYU MUSTIKA PERTIWIBilingualD-216150
[Collapse]Title: Professional Networking: Building your own brand and learning from others (UMUM)
 [Collapse]Description: Learn how to increase your networking skills in online and in-person settings.
  Session 1CHRISTOPHER ALLENEnglishD-311250
  Session 2CHRISTOPHER ALLENEnglishD-311250
[Collapse]Title: Remaja 101 (SMP-SMA)
 [Collapse]Description: Seminar ini dirancang khusus untuk para guru yang ingin memahami lebih dalam dunia remaja. Remaja merupakan fase perkembangan yang penuh tantangan dan perubahan, baik secara fisik, emosional, maupun sosial. Guru sering kali menjadi tempat curhat dan pelindung bagi siswa, namun memahami dunia mereka bisa menjadi tugas yang cukup kompleks.
  Session 1MAGGIE SENGIndonesiaD-312240
  Session 2MAGGIE SENGIndonesiaD-312240
[Collapse]Title: Target yang berdampak (UMUM)
 [Collapse]Description: Sesi ini memfasilitasi peserta untuk melakukan evaluasi tentang target pribadi dan meningkatkan target tersebut agar berdampak bagi orang lain.
  Session 1MARK HUKOMBilingualD-306100
  Session 2MARK HUKOMBilingualD-306100
[Collapse]Title: Teaching Design Thinking through STEAM for Elementary (SD)
 [Collapse]Description: In this session, participants will explore how to introduce design thinking principles in elementary classrooms through engaging STEAM activities. They will learn how to guide students through the design thinking stages—empathize, define, ideate, prototype, and test—while integrating science, technology, engineering, arts, and math. The session emphasizes real-life applications, showing how STEAM challenges can help students solve authentic problems and build critical 21st-century skills.
  Session 1AGUSTINA DWI ASTUTI SUTARWANABilingualD-217200
  Session 2EKO BAGUS PANUNTUNBilingualD-217200
[Collapse]Title: Teaching on the Move: A Hands-On Approach to Active Learning (SD-SMP)
 [Collapse]Description: Step away from the desk and into a dynamic learning space where movement meets meaning. This interactive workshop explores the power of kinesthetic teaching—engaging the body to activate the brain. Participants will discover how to design and implement movement-based activities that support a wide range of learning styles, deepen student understanding, and boost classroom energy. Through practical demonstrations, collaborative exercises, and reflective discussion, educators will leave equipped with tools and strategies to bring their lessons to life—literally. Whether you're teaching math, language, science, or the arts, get ready to make learning stick by getting students out of their seats and into action.
  Session 1AGUSTINA KEN HENDRAYANIBilingualD-301200
  Session 2GRAMELIABilingualD-301200
[Collapse]Title: Technology for Interactivity & Engagement Using Magic School (SMP-SMA)
 [Collapse]Description: This topic explores how Magic School, an AI-powered educational platform, enhances interactivity and engagement in learning. By integrating adaptive technology, gamification, and AI-driven personalization, Magic School transforms traditional education into an immersive experience. Through Magic School, educators can craft dynamic, student-centered learning environments that boost engagement and foster deeper understanding.
  Session 1DYAH AYU RATNAWATIBilingualD-302200
  Session 2MARIA ANUGERAHBilingualD-302200
[Collapse]Title: Technology in Literacy Learning (SMP-SMA)
 [Collapse]Description: Teaching and Learning cannot be separated from technology. Various learning applications (Wordwall, Quizezz, Google Ap, etc.) can increase student engagement in learning, including literacy learning in schools. High literacy skills for higher levels of education can be realized if students show their full engagement in fun literacy class.
  Session 1ANGGA PRADESANTI SARIBilingualD-303200
  Session 2DINA ARIYANI BilingualD-303200
[Collapse]Title: Telling Tales, Sparking Minds: Low-Tech Story Writing for MYP Learners (SD-SMA)
 [Collapse]Description: Get ready to ditch the screens and dive into the magic of storytelling with Grade 7 MYP students! In this lively, dogme-inspired, low-tech session, you’ll explore how spontaneous writing, group brainstorms, and oral narratives ignite ATL skills like creative thinking, communication, and reflection. Walk away with adaptable strategies that turn a blank page into a world of student-created stories—all with just a pen, paper, and a spark of imagination.
  Session 1FITRI JOHANSYAHEnglishD-304240
  Session 2FITRI JOHANSYAHEnglishD-304240
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